I’m excited to introduce AstroNight, a game I developed as part of a game jam!
AstroNight - Gameplay
Built with Unity, the main goal of this project was to get familiar with the engine and explore its key features.
Among the challenges I faced: implementing a parallax effect on the background, which I unfortunately couldn’t finish before the deadline!
I’m still learning and looking to improve. If any experienced Unity developers have tips to share — whether about parallax handling, best practices, or optimization — I’m all ears!
Also, if you’re looking for a highly motivated apprentice for your projects, I’m currently on that quest 😉

